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Creating A Custom Template Again Part 7: Rules on Rules on Rules

    Last time we got into the Adjustment Rules, and theory a bit with regards to our template. Now it's time to get down to brass tacks and finish all of our adjustment rules.
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Creating a Custom Template Again Part 6-Let's be a chiropractor and get adjusting Part 1

    Picking up from where we left off, we have a spine component that builds and places everything where it needs to go. This is terrific. Now, we get into some of the meat and potatoes of making our components/templates. Adjustments! After all, the biggest perk of creating your own template is the ability to resize it easily and intuitively to any character. Let's make it so!

Creating a Custom Template Again Part 5-Spine Building and Inserting

    Since the last chapter, I made some tweaks to things. Use this file for a starting point. Your Object Manager should look like this:     Here's the list of changes: 1. Added a Rig null to the root component(will get into why I did this later in this post). 2. Added a parent to the hips_con+ called hips_algn(will get into why later in this post). 3. Added spine_rig_elements null and put the spine_spl and spine_01_bnd under it(will touch on this in the post). 4. Cleaned up the neck's orientation values to follow the rest of the spine. 5. Froze all necessary things that needed to be frozen.6. Added some adjustment rules to the root component that might not be necessary, but just to be safe I added them. We will get more into adjustments and rules in a later post. Sorry about that. This particular component is an evolution. In addition to teaching you about the settings of the Component tag, I am trying to make a completely functional template that maybe I will do mor