Last time we got into the Adjustment Rules, and theory a bit with regards to our template. Now it's time to get down to brass tacks and finish all of our adjustment rules.
Picking up from where we left off, we have a spine component that builds and places everything where it needs to go. This is terrific. Now, we get into some of the meat and potatoes of making our components/templates. Adjustments! After all, the biggest perk of creating your own template is the ability to resize it easily and intuitively to any character. Let's make it so!